Friday 15 May 2009


Finished Wolfman character

Tuesday 28 April 2009

The Rig


Gabe is in the process of being rigged, so far the skeleton and the controls are going according to plan, theres still more to be made with the rig but skinning is soon to come

here is the results

Monday 27 April 2009

Gabe is done


gabe is finally done, just missing a gun at the minute which is being made but gabe is done

could have done more with it but im happy with the results and probably will push this further beyond the project

Saturday 25 April 2009

Daylight system and 3ds max environment update

an update of the environment in max wit ha sky light changed in to a night light. there is no lighting in the interior just yet, so there will be more to come.

Friday 24 April 2009

Here's an initial shot of Gabe with further development on the armour, there is a few specular maps applied to the armour to make it seem more metallic

also a head texture as been applied to the body, hopefully ill be able to get a skin shader attached in the near futur

Thursday 23 April 2009

Environment Walkthrough


Wolves Reckoning In Game Walkthrough from Simon Wood on Vimeo.

heres another shot of some texturing, more development put in, no speculars except on the top breastplate

more will be added to the character to make him seem more interesting, the head will be textured soon

New Environment lighting



here i have added a soft orange light at the end of the alley, and added some negative light before arriving at the warehouse

Updated Enivronment






I have pulled in the walls now to make the alleyway feel more claustraphobic and shortened it's length alot, i think this has helped improve the scene alot, it now feels more cluttered like a proper alleyway
Wolfman with teeth. Modelled using wolf anatomy really helped to create the pivot point of the jaw.

Wednesday 22 April 2009


just a quick update again here, full body base texture without detail, moving onto that now


heres a texture shot of gabe, this is still early stuff but its finally starting to take some shape as a person


In-game update, now with textured walls and floors, and advanced lighting:


Tuesday 14 April 2009

Environment update

An outside shot of the alleyway including various assets, there are problems with the uvs on the warehouse itself, the problems are with 3ds max hopefully it will be sorted soon.



Tuesday 7 April 2009


here seems to be a final zbrush look, im happy with it but could do more, but time constraints are demanding so see how it goes

Monday 6 April 2009





In-game screenshots of some textured assets, also showing the added heavey rain and water effects on the assets

Sunday 5 April 2009

Ammo Crate

Here is a showcase render of the ammo crate assets that will be
around in the warehouse.

Friday 3 April 2009

In game shots

More to come
















happy to announce we have a new member apart of the team, Simon Wood

hopefully he can pull out some good stuff :d

Thursday 2 April 2009


Rough raw muscle layer, will smooth out the muscle groups and adding a new layer for extra detail.

with the armour, body and head in there rough stages, the character is starting to come to life, stuff still needs cleaning up, more definition needed but its well on its way

also the smoothed sections need to be ribbed, which im still struggling to get clean cuts with, but hopefully will achieve it

this is initial head zbrushing of gabe, obviously he will look completely different with hair but this is a rough idea of the pores and such

heres some shots of gabes body as a solid object in itself, most of the anatomy wont be seen but its just good to me to have a complete model, this is still early stuff but the main fill is there

now to move on to adjusting the armour and turning the body into armour

:D

Saturday 28 March 2009


Heres an update on the Werewolf character, started Zbrushing the face. Might add the teeth in as a subtool so i can get a feel for the face as a whole and help me work around the teeth.

bit o zbrushing


lil update on the armour, really simple stuff easily achieved, but not the hard surface stuff i aimed for, hopefully when it comes to the interior stuff of the armour ill be able to get wat im aiming for

Tuesday 24 March 2009

Initial texturing

the begginning of texuring, started off with texturing simple assets such as crates and wood.

Initial Texturing on assets

Armoured Wolfman


Transposed model test, metal shader.

Monday 16 March 2009

Environment

Here are some screenshots of the environment that will be used, it includes a warehouse and a alley way. The player accesses the warehouse through a hole in the wall.


Thursday 12 March 2009

Final low poly Wolfman Model, unwraped and ready for Zbrush application.

Smooth / Wireframe views.

Tuesday 10 March 2009


Here is the main character in base mesh form, most of the detail of the armour shown on previous concepts will hopefully be achieved via zbrushing

Monday 9 March 2009

Hybrid wolf head.

The original body will be more hunched and larger round the shoulders once merged with this head.

Friday 6 March 2009

Initial assets

WIP Wolf Hybrid. Face not yet finalised, will differ from the concept with a more wolf life head.

Early concept for the Wolf hybrids

Wednesday 4 March 2009

Even more concepts

Here are some more concepts, these include environments and weapons(coloured)