Saturday 28 March 2009


Heres an update on the Werewolf character, started Zbrushing the face. Might add the teeth in as a subtool so i can get a feel for the face as a whole and help me work around the teeth.

bit o zbrushing


lil update on the armour, really simple stuff easily achieved, but not the hard surface stuff i aimed for, hopefully when it comes to the interior stuff of the armour ill be able to get wat im aiming for

Tuesday 24 March 2009

Initial texturing

the begginning of texuring, started off with texturing simple assets such as crates and wood.

Initial Texturing on assets

Armoured Wolfman


Transposed model test, metal shader.

Monday 16 March 2009

Environment

Here are some screenshots of the environment that will be used, it includes a warehouse and a alley way. The player accesses the warehouse through a hole in the wall.


Thursday 12 March 2009

Final low poly Wolfman Model, unwraped and ready for Zbrush application.

Smooth / Wireframe views.

Tuesday 10 March 2009


Here is the main character in base mesh form, most of the detail of the armour shown on previous concepts will hopefully be achieved via zbrushing

Monday 9 March 2009

Hybrid wolf head.

The original body will be more hunched and larger round the shoulders once merged with this head.

Friday 6 March 2009

Initial assets

WIP Wolf Hybrid. Face not yet finalised, will differ from the concept with a more wolf life head.

Early concept for the Wolf hybrids

Wednesday 4 March 2009

Even more concepts

Here are some more concepts, these include environments and weapons(coloured)