Thursday, 23 April 2009

Environment Walkthrough


Wolves Reckoning In Game Walkthrough from Simon Wood on Vimeo.

heres another shot of some texturing, more development put in, no speculars except on the top breastplate

more will be added to the character to make him seem more interesting, the head will be textured soon

New Environment lighting



here i have added a soft orange light at the end of the alley, and added some negative light before arriving at the warehouse

Updated Enivronment






I have pulled in the walls now to make the alleyway feel more claustraphobic and shortened it's length alot, i think this has helped improve the scene alot, it now feels more cluttered like a proper alleyway
Wolfman with teeth. Modelled using wolf anatomy really helped to create the pivot point of the jaw.

Wednesday, 22 April 2009


just a quick update again here, full body base texture without detail, moving onto that now


heres a texture shot of gabe, this is still early stuff but its finally starting to take some shape as a person