Heres an update on the Werewolf character, started Zbrushing the face. Might add the teeth in as a subtool so i can get a feel for the face as a whole and help me work around the teeth.
lil update on the armour, really simple stuff easily achieved, but not the hard surface stuff i aimed for, hopefully when it comes to the interior stuff of the armour ill be able to get wat im aiming for
Here are some screenshots of the environment that will be used, it includes a warehouse and a alley way. The player accesses the warehouse through a hole in the wall.
Thursday, 12 March 2009
Final low poly Wolfman Model, unwraped and ready for Zbrush application.
Smooth / Wireframe views.
Tuesday, 10 March 2009
Here is the main character in base mesh form, most of the detail of the armour shown on previous concepts will hopefully be achieved via zbrushing
Monday, 9 March 2009
Hybrid wolf head.
The original body will be more hunched and larger round the shoulders once merged with this head.
Friday, 6 March 2009
Initial assets
WIP Wolf Hybrid. Face not yet finalised, will differ from the concept with a more wolf life head.