Gabe is in the process of being rigged, so far the skeleton and the controls are going according to plan, theres still more to be made with the rig but skinning is soon to come
an update of the environment in max wit ha sky light changed in to a night light. there is no lighting in the interior just yet, so there will be more to come.
Friday, 24 April 2009
Here's an initial shot of Gabe with further development on the armour, there is a few specular maps applied to the armour to make it seem more metallic
also a head texture as been applied to the body, hopefully ill be able to get a skin shader attached in the near futur
I have pulled in the walls now to make the alleyway feel more claustraphobic and shortened it's length alot, i think this has helped improve the scene alot, it now feels more cluttered like a proper alleyway
Wolfman with teeth. Modelled using wolf anatomy really helped to create the pivot point of the jaw.
Wednesday, 22 April 2009
just a quick update again here, full body base texture without detail, moving onto that now
heres a texture shot of gabe, this is still early stuff but its finally starting to take some shape as a person
In-game update, now with textured walls and floors, and advanced lighting:
An outside shot of the alleyway including various assets, there are problems with the uvs on the warehouse itself, the problems are with 3ds max hopefully it will be sorted soon.
Tuesday, 7 April 2009
here seems to be a final zbrush look, im happy with it but could do more, but time constraints are demanding so see how it goes
Monday, 6 April 2009
In-game screenshots of some textured assets, also showing the added heavey rain and water effects on the assets
happy to announce we have a new member apart of the team, Simon Wood
hopefully he can pull out some good stuff :d
Thursday, 2 April 2009
Rough raw muscle layer, will smooth out the muscle groups and adding a new layer for extra detail.
with the armour, body and head in there rough stages, the character is starting to come to life, stuff still needs cleaning up, more definition needed but its well on its way
also the smoothed sections need to be ribbed, which im still struggling to get clean cuts with, but hopefully will achieve it
this is initial head zbrushing of gabe, obviously he will look completely different with hair but this is a rough idea of the pores and such
heres some shots of gabes body as a solid object in itself, most of the anatomy wont be seen but its just good to me to have a complete model, this is still early stuff but the main fill is there
now to move on to adjusting the armour and turning the body into armour